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Current Work by Authors
Please fill this in with whatever your current, active task is; "Available" if you have time to work on the project but don't have a current task, or "Unavailable until [DATE]" if you do not have time for 10 PRINT work right now.
{| border="1" ! Name ! Recent ! Current ! Next |- | Casey | Visual Review | Randomness Draft | Generative Design, Remarks: Processing Mazes |- | Ian | ? | ? | ? |- | Jeremy | Mazes | Unavailable until Thu Feb 10 | 1. Revision of Ports and Variations as per Paty's review. 2. LOGO section, both port and connecting to 1980s context of constructionism / constructivism and the visual in educational IT. |- | John | BASIC review | Iteration | ? |- | Mark M. | Lead on Maze Chapter | Finishing up Intro and Concl. on Maze Chapter | ? |- | Mark S. | Mazes Chapter | Adding to Random Chapter (Randomness and Narrative) | ? |- | Michael | ? | ? | ? |- | Nick | Mazes completion, setting up contracts | Unavailable until 3/17 | BASIC draft |- | Noah | Randomness/II. Randomness and Aesthetics, Pre-Computing, Randomness/V. The C64 and RND, Notes on C64 and randomness: The Random Function (RND) as used in Commodore 64 BASIC, | reverse engineering random function in Dartmouth BASIC source code | Next - ? |- | Patsy | Mazes | not currently writing | research: transmission of BASIC |}
Draft Text for the Book
- Introduction
- A Neophyte’s Musings about Code (Patsy)
- The Magic of Translation (Patsy)
- Writing at Length About a Single, Short Piece (Patsy)
- Kindred Code
- Algorithms and Action (Mark S.)
- Screensavers and Computer Dreams (Nick)
- Dancing Programs (Patsy w/ Nick)
- Generative Design (Casey)
- BASIC
- BASIC in Print and in Memory (Nick)
- Typography and BASIC (Mark)
- Remarks: Mazes across Platforms
- The Commodore 64
- Assembly vs BASIC (Ian)
- Hidden Code (John)
- RUN (Casey)
- Keyboard and Character Map (Jeremy)
- Remarks: Maze Walker
- Expanding 10 PRINT (Michael M.)
- Walking (outline for complete chapter)
Reviews of Chapters
- Review of illustrations by Casey
- Review of C64 by Jeremy
- review of early Mazes material by Nick
- 2nd review by Noah
- Review of Randomness by Mark S
- Review of BASIC by John
- Review of Expanding 10 PRINT by John
To Be Written (Future Draft Text)
- 10 Print in LOGO/Turtle Geometry (Jeremy)
- 10 Print Variorum (Nick, Mark S., Others?)
- 10 Print, 6502 asm, and the C64 Platform (Ian)
- Porting, emulating, translating, preserving ... digital survival (Patsy, Jeremy, Mark S.)
- Iteration (John)
From MIT Press
Notes, Etc.
- On the QWERTY Keyboard Layout (Nick)
- Rnaodm Nmbeurs (updated 11/6/10) (Noah)
- Randomness in the Arts (Casey)
- "True" BASIC maze generator in Compute (Nick)
- PATH and 10 Print Interpretation (Jeremy & Michael)
- Colors, foreground / background (?)
- 10 Print in a visual context
- 10 Print Visual Variations
- Search and Representation (Warren)
- Mazes, Patterns, and Textiles Notes
- Mazes, Maze Walking, Generate and Test (Michael)
- Outakes from Maze Chapter (Mark M. et al)
- Random number generation (Ian, Michael)
- Notes on Code
- Notes on Randomness
- Three-Line Version in the Commodore 64 User's Guide, 1982
- One-Line Version in RUN, 1984
- BASIC: 10 PRINT CHR$(109+RND(1)*2); : GOTO 10
- BASIC: 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
- C64 with keyboard visible: http://www.henseleit.de/bilder/800px-Commodore64.jpg
- Study of the techniques for emulation programming by Victor Moya del Barrio: http://personals.ac.upc.edu/vmoya/docs/emuprog.pdf
