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From Maze
Contents[hide] |
Draft Text for the Book
- Introduction
- A Neophyte’s Musings about Code (Patsy)
- The Magic of Translation (Patsy)
- Writing at Length About a Single, Short Piece (Patsy)
- Kindred Code
- Algorithms and Action (Mark S.)
- Screensavers and Computer Dreams (Nick)
- Dancing Programs (Patsy w/ Nick)
- Generative Design (Casey)
- Randomness
- Rnaodm Nmbeurs (updated 11/6/10) (Noah)
- BASIC
- BASIC in Print and in Memory (Nick)
- Typography and BASIC (Mark)
- Remarks: Mazes across Platforms
- The Commodore 64
- Assembly vs BASIC (Ian)
- Hidden Code (John)
- RUN (Casey)
- Keyboard and Character Map (Jeremy)
- Remarks: Maze Walker
- Expanding 10 PRINT (Michael M.)
- Walking (outline for complete chapter)
Reviews of Chapters
Review of illustrations by Casey Review of C64 by Jeremy review of early Mazes material by Nick 2nd review by Noah Review of Randomness by Mark S Review of BASIC by John Review of Expanding 10 PRINT by John
To Be Written (Future Draft Text)
- 10 Print in LOGO/Turtle Geometry (Jeremy)
- 10 Print Variorum (Nick, Mark S., Others?)
- 10 Print, 6502 asm, and the C64 Platform (Ian)
- Porting, emulating, translating, preserving ... digital survival (Patsy, Jeremy, Mark S.)
- Iteration (John)
From MIT Press
Notes, Etc.
- Randomness in the Arts (Casey)
- "True" BASIC maze generator in Compute (Nick)
- PATH and 10 Print Interpretation (Jeremy & Michael)
- Colors, foreground / background (?)
- 10 Print in a visual context
- 10 Print Visual Variations
- Search and Representation (Warren)
- Mazes, Patterns, and Textiles Notes
- Mazes, Maze Walking, Generate and Test (Michael)
- Outakes from Maze Chapter (Mark M. et al)
- Random number generation (Ian, Michael)
- Notes on Code
- Notes on Randomness
- Three-Line Version in the Commodore 64 User's Guide, 1982
- One-Line Version in RUN, 1984
- BASIC: 10 PRINT CHR$(109+RND(1)*2); : GOTO 10
- BASIC: 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
- C64 with keyboard visible: http://www.henseleit.de/bilder/800px-Commodore64.jpg
- Study of the techniques for emulation programming by Victor Moya del Barrio: http://personals.ac.upc.edu/vmoya/docs/emuprog.pdf
