Outakes from Maze Chapter

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Contents

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  • 1 Mazes in Puzzlebooks
  • 2 RPGs
  • 3 Game Books
  • 4 SCRAPS
  • Moving to a different chapter:

    Before viewing 10 PRINT as producing a sort of dance, it's worthwhile to note that there are BASIC programs for the Commodore 64 that are explicitly said to dance, or to produce dancing output. One example is "Michael's Dancing Mouse," a 30-line BASIC program included on page 167 of the Programmer's Reference Guide and which is completely explicated, statement by statement, on the pages that follow. This program "uses three different sprites in a cute animation with sound effects" (PRM p. 166). By considering how this dancing program works, and how exactly it can be said to dance, we will be able to see in what ways 10 PRINT produces dancing output.

    One significant difference between "Michael's Dancing Mouse" and 10 PRINT is the longer program's use of sprites. Sprites are graphical facilities provided by the VIC-II chip. They allow a rectangular image to be drawn on the screen, in any graphics mode, based on a range of values in memory. They are easy to move around and can be drawn over a background image without upsetting the underlying image - when a sprite is moved, whatever was "underneath" it is drawn once again. If elements of the screen that are larger than a textual character but still relatively small (for instance, a human or a ship or other vehicle) needs to be moved about, sprites provide the obvious means to accomplish this. The sprite is a sort of object, and is sometimes called a "character," although it is not part of the typographical system of numbers, letters, punctuation marks, and character graphics that is the basis for 10 PRINT's output. The VIC-II offers eight sprites that are 24 pixels high and 21 pixels wide and are represented in 63 bytes. Near the end of "Michael's Dancing Mouse" are 10 lines of DATA statements that contain a total of 189 numbers: These define the three sprites that represent the mouse in three frames of animation. What makes the mouse in this program dance? The mouse in this program may be dancing because it has recently escaped from a maze. Even if that is the case, John Watson's scientific technique of systematically disabling rodents can be applied (more humanely) to this simulated creature and to this program. By making the program simpler and simpler, by making it do fewer and fewer things, and then judging the result, it is possible to see which of its effects are essential to producing a dance and which are not. So, changing the assertion "I AM THE DANCING MOUSE!" to the question "AM I DANCING?", the process of simplifying the program begins.

    First to go are the sound effects. Removing lines 70 and 75 (and, optionally, lines 200 and 300, which will no longer be used) means that the two different notes are no longer produced. The mouse dances on in silence.

    The next thing that can be dropped is a frame of the animation. In line 85, the test "P>194" can be changed to "P>193" so that the value of P becomes 192, 193, 192, 193, and so on. Although the mouse's motion is less elaborate, the creature still appears to dance.

    However, if another frame is removed (for instance, by changing the condition to "P>192") the mouse no longer seems to dance, even though it glides to the right. A static image being translated across the screen does not constitute dancing. This suggests a different way to simplify the program: remove the left-to-right motion of the mouse. This can be done by modifying line 65 so that instead of putting a changing horizontal coordinate into the appropriate memory location, the same value is always stored there. "65 POKE V, 50 : POKE V + 16, 0" will do the trick. Now two different sprites are displayed alternately at the same point on the screen. The mouse stays in one place and is animated by only two frames, but still appears to dance.

    One final modification: The mouse dances very regularly at this point. What if the mouse changes its posture at random instead? Changing line 85 to read:

    85 P=P+RND(1) : IF P >= 194 THEN P=192 Is one way to accomplish this. Perhaps surprisingly, given the rhythmic associations we have with dance, the irregularity of movement that results makes the mouse seem to be more alive and makes the motion seem more like dance, or at least more like an interesting dance, than when the mouse was moving in an unnatural lockstep.

    It's possible to take this experiment further by changing the sprite data itself, but two things are made clear by what has been done so far. First, two different images replacing one another at the same point on the screen are sufficient to produce the effect of a dance. And further, if the motion is irregular, the suggestion of dance is not erased and may even be enhanced. Since the reduced version of "Michael's Dancing Mouse" can do this with the "characters" of two sprites, there is at least the strong suggestion that another program can do it using the "\" and "/" character graphics, having them replace one another irregularly at the same point on the screen.


    ________________________-

    Scrap: On Easter Sunday another maze dance took to the labyrinth in the cathedrals of Auxerre and Sens. In these rites, dancers ringed round the perimeter while the bishop or dean moved along the path of the labyrinth into the center and back out. In his hand, he held a ball that he would throw out to the dancers. The presence of that ball and the human-ring of the dancers once again materialized the walls of the labyrinth depicted on the floor. The dean became the means by which the ball traversed the maze. If architectural mazes create passageways through material constraints over a given space, labyrinth dances create boundaries by materializing the inner passageways over a given time.

    ____________________


    Mazes in Puzzlebooks

    According to Kern, the oldest depiction of a maze, which is also a maze, dates back to 1200 B.C. The emergence of maze puzzle-books, however, is considerably more contemporary.

    Giovanni Fontana has been given the status as the father of the multicursal maze, back at "the dawn of humanism, about 1420" (Kern 136). "Fontana describes three ancient labyrinth structures; he made his design like that of Daedalus" (138). The earliest of his inscriptions (p. 138) was found in Venice and dates back to 1420. (Kern 138). 600 years ago.

    Puzzle-book mazes as we know them today... (Jeremy is going to chime in here, still)

    Convergence at this time of several domains, all emphasizing branching narrative choices, narratively immersive environments, and interactivity: tabletop wargamming’s shift to Tolkienesque underground fantasy, interactive fiction, Choose Your Own Adventure gamebooks.

    RPGs

    Dungeons and Dragon as the prototypical second-person tabletop RPG game. (Will dig up some old DM manuals and D&D modules, to see what's in there about mazes.)

    Game Books

    While Choose Your Own Adventure books are not strictly mazes, the emulate the labyrinthine aspect of mazes, of facing crossroads with multiple paths. (Question: does any CYOA book actually have a maze in it? Maybe one of the Zork ones?)

    A notable book that literalizes the maze-like aspect of CYOA books is the 1985 appropriately named Maze, by Christopher Manson (published by MacMillan in 1985) (online version)

    SCRAPS

    Arguably one of the most intriguing characteristics of 10-Print is the maze-like pattern it produces. Or is this output actually a maze? The history of mazes, particularly in Western culture, does not answer that question easily. Nor does the attempt to call this a maze as distinct from a labyrinth, though the latter term seems to be sedimenting with the meaning of elaborate and twisting unicursal passageway. Retrieved from "http://weizenbaum.mit.edu/mediawiki/index.php/Mazes_Chapter" _______________________ The Egyptian section:

    The Cretan myth has inspired archaeologists to search for the ruins of such a labyrinth. Nonetheless, the structure may have its origins in Egypt, where Herodotus describes a labyrinthine building:

    Inside, the building is of two stories and contains three thousand rooms, of which half are underground, and the other half directly above them. I was taken through the rooms in the upper storey...and it is hard to believe that they are the work of men; the baffling and intricate passages from room to room and from court to court were an endless wonder to me, as we passed from a courtyard into rooms, from rooms into galleries, from galleries into more rooms and thence into yet more courtyards.

    Herodotus found it "hard to believe" that the upper rooms were "the work of men." They were "an endless wonder" to him. Mazes inspire awe with their intricacies and complexities and their designers become the stuff of legends. There is a fascination with the manner of their construction perhaps most because their patterns are not obvious at first glance. They are a masterful construction of obfuscation and entanglement. ___________

    Williams notes that this labyrinth is not a puzzle. Nonetheless, it appears on coins, walls, and other ancient surfaces including some graffiti scratched on a pillar in Pompeii. Despite its Cretan origins, the Cretan Labyrinth comes to be known as "Troy-town" or "City of Troy," a name which will re-emerge referring to the English turf mazes.

    ______________

    Other Egyptian Labyrinths date back to 3400 BCE and a labyrinth in the tomb of King Perabsen of the Second Dynasty. In her book, Mazes and Labyrinths of the World, Janet Bord examines appearances of maze in other parts of the globe. For example, she mentions the “long barrows, megalyths, camps and henges of Britain and north-west Europe” as signs that these sorts of patterns, labyrinthine or maze-like, were “not in the first instance diffuse outward from an original birthplace, but developed independently in more than one area” (10).

    ___________

    The search for the antecedent of the physical mazes perhaps is the wrong path to pursue. The history of mazes should not start with the earliest mention or depiction of mazes but with the formulation of walled architecture or social spaces with intersecting passages. Furthermore cave structures, for example, the paths modeled in Adventure, offer naturally occurring mazes. So while the location or shape of this mythical maze becomes a grail quest, the labyrinth becomes the icon of the story of the maze and the two concepts become entangled. Mazes and labyrinths become places of beastial horror, puzzles that require the collusion of paramours. Mazes become elevated into the pantheon of heroic challenges, literally the stuff of legends. Without a doubt, this mythological status has fueled the search for physical mazes and labyrinths from antiquity to the present.

    _____________________

    Making mazes out of plants does not end with turf, but becomes the sign of wealth in the the hedge-row mazes. One famous example included Louis XIV's hedge maze featured 39 fountains and "cost the equivalent of more than three million dollars to build" (Pickover 16). Another mythical example was the Bower of "Fair Rosamond," which reportedly hid the mistress of King Henry II (A.D. 1133-1189). The maze in this case hid not a terrible beast but instead protected an illicit paramour. However, by one account, discovered by the queen, she was forced to choose between the bowl of poison and a dagger. She met her fate at the bottom of the bowl (Miller 164). ______________________

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