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From Maze
Contents[hide] |
Draft Text for the Book
- Introduction
- Ports and Variations
- Initial Text (Jeremy)
- Mazes and Representation: A BASIC Exploration
- Text (Michael M.)
- Locating 10 Print
- Algorithms and Action (Mark S.)
- Screensavers and Computer Dreams (Nick)
- Randomness
- Rnaodm Nmbeurs (Noah)
- BASIC
- BASIC in Print and in Memory (Nick)
- Typography and BASIC (Mark)
- C64 (Lead: Ian; Deadline: Oct 24; Review of C64 by Jeremy)
- Assembly vs BASIC (Ian)
- Hidden Code (John)
- RUN (Casey)
- Keyboard and Character Map (Jeremy)
- Mazes Chapter Latest (NOTE THAT THE MOST RECENT VERSION OF THIS CHAPTER IS IN GOOGLE DOCS RIGHT NOW)
- Deadline: Oct 13
- Lead: Mark M.
- Outakes from Maze Chapter (cut from Google Docs version, preserved here)
- Review of Mazes by Nick (This is a review of early material, not the assembled chapter.)
To Be Written (Future Draft Text)
- Generative Design (Casey)
- 10 Print in LOGO/Turtle Geometry (Jeremy)
- 10 Print Variorum (Nick, Mark S., Others?)
- 10 Print, 6502 asm, and the C64 Platform (Ian)
- Porting, emulating, translating, preserving ... digital survival (Patsy, Jeremy, Mark S.)
- Iteration (John)
From MIT Press
Notes, Etc.
- "True" BASIC maze generator in Compute (Nick)
- PATH and 10 Print Interpretation (Jeremy & Michael)
- Colors, foreground / background (?)
- 10 Print in a visual context
- 10 Print Visual Variations
- Search and Representation (Warren)
- Notes on Mazes, Patterns, and Textiles
- Mazes, Maze Walking, Generate and Test (Michael)
- Random number generation (Ian, Michael)
- Notes on Code
- Notes on Randomness
- Three-Line Version in the Commodore 64 User's Guide, 1982
- One-Line Version in RUN, 1984
- BASIC: 10 PRINT CHR$(109+RND(1)*2); : GOTO 10
- BASIC: 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
- C64 with keyboard visible: http://www.henseleit.de/bilder/800px-Commodore64.jpg
- Study of the techniques for emulation programming by Victor Moya del Barrio: http://personals.ac.upc.edu/vmoya/docs/emuprog.pdf
