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From Maze
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Draft Text for the Book
- BASIC in Print and in Memory (Nick)
- Algorithms and Action (Mark S.)
- Cultural History of Mazes (Mark M.)
- Variations on a maze (Jeremy)
- Computing History of Mazes (Mark S.)
- Screensavers and Computer Dreams (Nick)
- A Neophyte’s Musings about Code (Patsy)
- The Magic of Translation (Patsy)
- Writing at Length About a Single, Short Piece (Patsy)
- RUN (Casey)
To Be Written
- Generative Design (Casey)
- 10 Print in LOGO/Turtle Geometry (Jeremy)
- 10 Print Variorum (Nick, Mark S., Others?)
- 10 Print, 6502 asm, and the C64 Platform (Ian)
- Porting, emulating, translating, preserving ... digital survival (Patsy, Jeremy, Mark S.)
Notes, Etc.
- PATH and 10 Print Interpretation (Jeremy & Michael)
- Colors, foreground / background (?)
- 10 Print in a visual context
- 10 Print Visual Variations
- Search and Representation (Warren)
- Notes on Mazes, Patterns, and Textiles
- Mazes, Maze Walking, Generate and Test (Michael)
- Random number generation (Ian, Michael)
- Notes on Code
- Notes on Randomness
- Three-Line Version in the Commodore 64 User's Guide, 1982
- One-Line Version in RUN, 1984
- BASIC: 10 PRINT CHR$(109+RND(1)*2); : GOTO 10
- BASIC: 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
- Proposal Reviews from MIT Press
- C64 with keyboard visible: http://www.henseleit.de/bilder/800px-Commodore64.jpg
