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Revision as of 22:36, 24 July 2010 by MarkMarino (Talk | contribs) (→Draft Text for the Book: added mark's page)
Contents[hide] |
Draft Text for the Book
- BASIC in Print and in Memory (Nick)
- Maze walking, solvability, generate-and-test (Jeremy)
- Cultural History of Mazes (Mark)
Notes, Etc.
- PATH and 10 Print Interpretation (Jeremy & Michael)
- Colors, foreground / background (?)
- 10 Print in a visual context (Casey, John)
- Visual Essay (Casey, John)
- Notes on Mazes, Patterns, and Textiles
- Notes on Code
- Three-Line Version in the Commodore 64 User's Guide, 1982
- One-Line Version in RUN, 1984
- BASIC: 10 PRINT CHR$(109+RND(1)*2); : GOTO 10
- BASIC: 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
- Proposal Reviews from MIT Press
- C64 with keyboard visible: http://www.henseleit.de/bilder/800px-Commodore64.jpg
Please sort these into a single page of notes
- Random number generation (Ian, Michael)
- Notes on Randomness
To Be Written
- 10 Print in LOGO/Turtle Geometry (Jeremy)
- 10 Print, 6502 asm, and the C64 Platform (Ian)
- Mazes in context of period games (Mark Sample, Jeremy)
- Porting, emulating, translating, preserving ... digital survival (Patsy, Jeremy)
