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Contents

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Published Versions of "10 PRINT ..."

Our Ports and Reimplementations of the Program

Enthusiasm-Driven Writing

  1. BASIC in Print and in Memory (Nick)
  2. PATH and 10 Print Interpretation (Jeremy & Michael)
  3. 10 Print in LOGO/Turtle Geometry (Jeremy)
  4. Random number generation (Ian, Michael)
  5. 10 Print, 6502 asm, and the C64 Platform (Ian)
  6. Maze walking, solvability, generate-and-test (Michael)
  7. Colors, foreground / background (?)
  8. 10 Print in a visual context (Casey, John)
  9. Visual Essay (Casey, John)

Notes Based on the Draft Table of Contents

  1. First Gloss
  2. Creative, Recreational Programming and BASIC
  3. Microcomputing, Home Computing, and the Commodore 64
  4. The Infinite Loop
  5. Randomness
  6. Character Sets and Character Graphics
  7. Mazes, Patterns, and Textiles
  8. Paratexts, Contexts, and the Transmission of Code
  9. Final Gloss

Proposal Reviews from MIT Press

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