Talk:Mazes

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I say we restore the math section (albeit with refinement and development) -- possibly not in this chapter. As with the psychology and dance sections, it can emphasize how mazes are treated mathematically -- in other words, how they are represented and solved. The connection between solving mazes and solving other "shortest path" problems -- reveals how fundamental the "solving mazes" is to many contemporary problems. The Dantzig problem is surely a digression, though has the potential to be entertaining. It's fine to cut, but I'd argue for this section since it evokes key discipline. Also, Patsy seemed to think it was one of our stronger sections. Note, this could be added to Experimentation section, possibly...
I say we restore the math section (albeit with refinement and development) -- possibly not in this chapter. As with the psychology and dance sections, it can emphasize how mazes are treated mathematically -- in other words, how they are represented and solved. The connection between solving mazes and solving other "shortest path" problems -- reveals how fundamental the "solving mazes" is to many contemporary problems. The Dantzig problem is surely a digression, though has the potential to be entertaining. It's fine to cut, but I'd argue for this section since it evokes key discipline. Also, Patsy seemed to think it was one of our stronger sections. Note, this could be added to Experimentation section, possibly...
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The second half of the chapter feels like a different chapter altogether. It might make more sense to give this its own space since mazes in the realm of computing has so many connections with other aspects of 10 PRINT.
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Second Person Mazes: It is in our best interests to connect Adventure and the Myth of Theseus -- even passingly.
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Not sure the "autotelic" interlude fits our current style. Can we get to the Commodore manual without it?
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We still haven't tackled the second half.
We still haven't tackled the second half.

Revision as of 00:15, 22 November 2010

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