Review of Mazes by Noah

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(reviewed next few subsections)
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review of Mazes in Culture: From Greeks to Geeks (Working title)
review of Mazes in Culture: From Greeks to Geeks (Working title)
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11/8/2010 - 11/9/2010 - N. Vawter part (1/3) and part (2/3)
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11/8/2010 - 11/15/2010 - N. Vawter part (1/3) and part (2/3)
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SUMMARY
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The chapter uses the myth of the Minotaur to good use to bring in and explain much about mazes. The pruning of each of those ideas would lead to a fascinating and enlightening chapter. It might be worthy of splitting the chapters as the final few sections introduce material focus on ideas just a bit further out of the main sphere.
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It also needs a few line diagrams as illustrations.
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[ Section 01 - Mazes in culture ]
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second person maze maps are so beautiful!
second person maze maps are so beautiful!
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"shared across platforms via BBSes than graphical " -> shared across BBS platforms.
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"The use of ASCII to make these maps was necessary," the word "necessary" is troubling here. maybe 'expedient'. We should also mention, for example, the use of "walkthroughs." These are lists of directions, which must mean thery're autotelic descriptions of the maze... So, the solutions to the maze may be shared in one of two ways - the autoelic, second person walkthrough, or the third-person, birds-eye, section view, dissociated view. It's important to stress these homonyms for third-person, because the concept in particular is referred to in many different ways in different fields.
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It would also be good to mention that at the time, there was no standardization of graphics characters within a font across multiple systems like today's Unicode, so using the English punctuation characters was compatible across the most systems, including the American, British, and European mainstream platforms which ran BASIC such as the IBM PC, Spectrums, Commodore home computers, Apple 2, the Atari and Tandy home computers.
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"pretense of mastery undercut by the promise of difficulty" = awesome
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"maze craze" ? I think the mazes were an important part of home computer culture, but not on the same level as the culture itself - many other parts of the culture are as pertinent. Perhaps we could mention the influence on popular culture of Pac-Man? E.g. the "Pac-man fever" album? But I think the defining features were the video screen as active entertainment which attracted such a large amount of attention. I'm not sure we've proven the maze to be as iconic, as say, the pentagram. Maybe, the hoop earring?
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"Procedural mazes are mazes in which the entire structure of the maze does not coherently exist in physical or visual space." before mentioning this, try stating it in the simplest way possible "procedural mazes are mazes generated by program on-the-fly, instead of all at once."
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"It would simply be impossible" not persuasive.
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"create some association" I think you mean "recall some association? If the symbols are presented in order to be interpreted, a recognition of an association would not be a creation.
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"the largest computer-generated maze will always be chasing" how will the maze be chasing 10Print? It seems as if they confidently ahead of 10Print. Is it unclear that these larger, single-solution mazes are more challenging to produce? That the gulf between the complexity of the two does reflect that concentration that went into them. In what regard is it chasing 10Print?
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[ Context of Expectations: Computer Graphics and Games ]

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