Review of Mazes by Noah

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[ Mazes and Computer Culture ]
[ Mazes and Computer Culture ]
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"entered a kind of renaissance" cliche and hyperbolic. Let's not deem the maze any super powers, but explain how its use and representation has shifted as computers have become mainstream media. Is the WWW a maze?
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"that mazes once again become part of daily life." I'm not sure we can make this claim. Are computer file systems mazes? are card catalogs?
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"entered a kind of renaissance" cliche and hyperbolic. Let's not deem the maze any super powers, but explain how its use and representation has shifted in meaningful ways as computers have become mainstream media. Is the WWW a maze?
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"a cultural production" - "on a screen or, with older computers, printed output;"
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Unless we're going to say something extremely specific about screens and printers that we can not say about the printing press, we can not make this claim. It would be too easy to say "mazes have been the stuff of puzzle books for children, menus on pizza places, and the back of cereal boxes for decades. Suddenly, screens and printers come along, we're putting mazes on screens and printers. The maze itself has long been a cultural production, but what we'd like to talk about is how the maze shifts meaning, is represented, valued and approached differently in home computer culture."
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"Second-person mazes are textually represented mazes" hmm not sure. interesting idea!
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"the autotelic "you" is not a stable pronoun. Its referent shifts seamlessly between an imagined diegetic "you" and an extradiegetic reader. As Richardson " so awesome!
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second person maze maps are so beautiful!

Revision as of 14:44, 11 November 2010

View this revision of Review of Mazes by Noah.

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