Mazes

From Maze

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10 PRINT produces a pattern that the manual calls a maze. Of course, it does not have to use the word maze. It could call it the randomly alternating pattern of diagonal lines. Although that description does capture the output of the program, it does not capture the magical power of the program to create out of a simple alternation a visual pattern recognizable as a maze. The amazing turn of this program is the clever and concise operation by which it produces a maze seemingly by the flip of a coin.
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10 PRINT produces a pattern that the manual calls a maze. Of course, it does not have to use the word maze. It could call it the randomly alternating pattern of diagonal lines. Still, while that description matches the output of the program, it does not capture the magical power of the program to create, out of a simple alternation, a visual pattern recognizable as a maze. The amazing turn of this program is the clever and concise operation by which it produces a maze seemingly by the flip of a coin.
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Mazes have an iconic place in the world of early computers and, of course, a much longer place in cultures around the world. They are heavily charged symbols that appear to call the viewer into entering their pathways either physically or visually.
Mazes have an iconic place in the world of early computers and, of course, a much longer place in cultures around the world. They are heavily charged symbols that appear to call the viewer into entering their pathways either physically or visually.

Revision as of 00:25, 30 September 2010

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