Randomness
From Maze
(Difference between revisions)
(→The Emergence of Randomness in Computing) | |||
| Line 7: | Line 7: | ||
[Pre-computer non-aesthetic uses and concepts of randomness. From Newton to quantum mechanics (theology), etc.] | [Pre-computer non-aesthetic uses and concepts of randomness. From Newton to quantum mechanics (theology), etc.] | ||
| − | Random elements have played a role through millennia of culture in games of chance and divination. The roll of a die and toss of coin have long foretold the fortunes of men. The birth and proliferation of science engendered a more rational world view. Through Aristotle to Galileo to Newton, classical mechanics defined the universe as a defined system without random actions. Communications theory redefined noise as a random signal of measurable bounds which can be characterized and filtered out. | + | Random elements have played a role through millennia of culture in games of chance and divination. The roll of a die and toss of coin have long foretold the fortunes of men. The birth and proliferation of science engendered a more rational world view. Through Aristotle to Galileo to Newton, classical mechanics defined the universe as a defined system without random actions. Communications theory redefined noise as a random signal of measurable bounds which can be characterized and filtered out. A debate still rages over the veracity of Einstein's famous statement "God does not play dice." |
=== Randomness and Aesthetics Before Computing === | === Randomness and Aesthetics Before Computing === | ||
