Randomness

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=== Computational Randomness in Aesthetic Design ===
=== Computational Randomness in Aesthetic Design ===
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[[File:Noll-Pattern2.png|400px|thumb|Pattern Two from "Patterns by 7090." A. Michael Noll, 1962]]
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[[File:Nake_Fields.png|400px|thumb|Frieder Nake: Fields of rectangular cross hatchings, overlaid by vertical lines. 22/10/65 Nr. 2. Computer drawing, ink on paper, 50 x 44 cm. Collection Etzold, Museum Abteiberg Mönchengladbach. Permission by the artist.]]
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[An early example of this is a 1960 teleplay "written" by a computer at MIT, and then performed on CBS.]
[An early example of this is a 1960 teleplay "written" by a computer at MIT, and then performed on CBS.]
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[Perlin Noise]
[Perlin Noise]
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[[File:Nake_Fields.png|400px|thumb|Frieder Nake: Fields of rectangular cross hatchings, overlaid by vertical lines. 22/10/65 Nr. 2. Computer drawing, ink on paper, 50 x 44 cm. Collection Etzold, Museum Abteiberg Mönchengladbach. Permission by the artist.]]
 
The 1960s were a time for radical experimentation with randomness in the visual arts. Even though computers were an available tool to explore chance operations, they were used in a limited way because of problems of access to the machines and a distrust of technology within the arts. The 10 PRINT program is remarkable because it represents the time when these reasons for not using computers in the visual arts were disappearing; the C64 was relatively inexpensive and designed for home use and the image of the computer was changing from machines that support technocracies to learning and self-empowerment tools.
The 1960s were a time for radical experimentation with randomness in the visual arts. Even though computers were an available tool to explore chance operations, they were used in a limited way because of problems of access to the machines and a distrust of technology within the arts. The 10 PRINT program is remarkable because it represents the time when these reasons for not using computers in the visual arts were disappearing; the C64 was relatively inexpensive and designed for home use and the image of the computer was changing from machines that support technocracies to learning and self-empowerment tools.

Revision as of 18:03, 26 March 2011

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