Randomness

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(→III. The emergence of Randomness in Computing)
(→IV. The emergence of computational randomness in aesthetic design)
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Knuth gamely admits that his own attempts to generate random numbers through software algorithms—using what he hoped to be a “’super random’ number generator”--failed, though it’s worth noting that he wanted his machine language program “to be so complicated that a man reading a listing of it without explanatory comments would not know what the program was doing” (Knuth 5). It does not take a leap of imagination to see in Knuth’s desire for obscure code an early version of the same kind of mystery residing in 10 PRINT.
Knuth gamely admits that his own attempts to generate random numbers through software algorithms—using what he hoped to be a “’super random’ number generator”--failed, though it’s worth noting that he wanted his machine language program “to be so complicated that a man reading a listing of it without explanatory comments would not know what the program was doing” (Knuth 5). It does not take a leap of imagination to see in Knuth’s desire for obscure code an early version of the same kind of mystery residing in 10 PRINT.
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===IV. The emergence of computational randomness in aesthetic design===
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===IV. The Emergence of Computational Randomness in Aesthetic Design===
[An early example of this is a 1960 teleplay "written" by a computer at MIT, and then performed on CBS.]
[An early example of this is a 1960 teleplay "written" by a computer at MIT, and then performed on CBS.]

Revision as of 18:03, 2 February 2011

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