Talk:Mazes
From Maze
(Difference between revisions)
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I have a sneaking suspicion that the 2 most important aspects (as evidenced by the fact that they have been written) are 2nd and 3rd person. | I have a sneaking suspicion that the 2 most important aspects (as evidenced by the fact that they have been written) are 2nd and 3rd person. | ||
| − | Tying 2nd person text to programming manuals has potential to be an awesome concluding point here. | + | Tying 2nd person text to programming manuals has potential to be an awesome concluding point here. If developed, it could tie together the notion of the programmer as Theseus being hailed into the maze to face the PET -- or however you want to draw that analogy. The Commodore manual here becomes part of the maze discussion much more fully. |
1st and 3rd person mazes have obvious parallels in the mazes above. | 1st and 3rd person mazes have obvious parallels in the mazes above. | ||
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Another point that should be emphasizes are the user-drawn maps -- again, because this practice has strong ties to learning programming with flow charts but also a sense of trying to trace out the paths within the system of the computer. | Another point that should be emphasizes are the user-drawn maps -- again, because this practice has strong ties to learning programming with flow charts but also a sense of trying to trace out the paths within the system of the computer. | ||
| − | + | Without the schema (which we could move elsewhere or Mark could turn into a sweet article), we'll have more room to discuss the evocations of these early computing mazes in popular PC culture. Again, I find it insightful, but am having trouble seeing how this chapter all fits together. | |
