Proposal Reviews from MIT Press

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10 PRINT... is a deep reading of a one-line BASIC Commodore 64 program. Through its model case, the book explains how to read code deeply and why one would want to do so. Instead of discussing "software" abstractly, this book takes a particular (very short) program for a particular platform as its object of study. By doing so, the book reveals how the Commodore 64, the BASIC programming language, and the culture of recreational programming engage essential elements of creative computing. At the same time, the book considers how the program it focuses upon deals with broad questions of computational interest: Randomness, iteration, and methods of displaying results. By reading this program deeply, we explain why it is important to consider both the very specific (the C64 platform, the context of creation, and even the PETSCII character set) and why it is necessary to connect a program to computational practices across platforms and throughout history.
10 PRINT... is a deep reading of a one-line BASIC Commodore 64 program. Through its model case, the book explains how to read code deeply and why one would want to do so. Instead of discussing "software" abstractly, this book takes a particular (very short) program for a particular platform as its object of study. By doing so, the book reveals how the Commodore 64, the BASIC programming language, and the culture of recreational programming engage essential elements of creative computing. At the same time, the book considers how the program it focuses upon deals with broad questions of computational interest: Randomness, iteration, and methods of displaying results. By reading this program deeply, we explain why it is important to consider both the very specific (the C64 platform, the context of creation, and even the PETSCII character set) and why it is necessary to connect a program to computational practices across platforms and throughout history.
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10 PRINT... is a deep reading of a one-line BASIC Commodore 64 program. Through analyzing this short program from multiple viewpoints, the book explains how to read code deeply and why one would want to do so. Instead of discussing ''software'' abstractly, this book takes a specific program for a particular platform as its object of study. By doing so, the book reveals how the Commodore 64, the BASIC programming language, and recreational programming...[not sure about this]. At the same time, the book considers how the program engages broad questions of computational interest: randomness, iteration, and visualization. The authors explain why it is important to consider both the very specific (the C64 platform, the context of creation, and even the PETSCII character set) and why it is necessary to connect a program to computational practices and concepts across platforms and throughout history.

Revision as of 20:34, 24 June 2010

View this revision of Proposal Reviews from MIT Press.

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