Mazes
From Maze
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[[Category:Mazes]] | [[Category:Mazes]] | ||
| − | + | To call the output of 10 Print... "maze-like" is to present a paradox: it cannot be traversed (though Michael Mateas' program traverses it), it has no ending (though stopping the program terminates the maze drawing), it was not designed as a puzzle (though mazes are not necessarily solvable). | |
| − | Arguably one of the most intriguing characteristics of 10-Print is the maze-like pattern it produces. Or is this output actually a maze? The history of mazes, particularly in Western culture, does not answer that question easily. Nor does the attempt to call this a maze as distinct from a labyrinth, though the latter term seems to be sedimenting with the meaning of elaborate and twisting unicursal passageway. | ||
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| − | Calling this pattern "maze-like" is to present a paradox: it cannot be traversed (though Michael Mateas' program traverses it), it has no ending (though stopping the program terminates the maze drawing), it was not designed as a puzzle (though mazes are not necessarily solvable). | ||
Nonetheless, calling this program something other than a maze generator, for example, a random-line-pattern generator, quickly drains it of at least a portion of its mystique. Mazes are bewildering puzzles, places of terror, amusements, challenges, organizing structures, and pleasing patterns. So what does it mean for a home computer in the early 1980s to display a maze in the way the 10 PRINT program does? Computers could and did display many other things. What did the maze, specifically, signify and connote? This chapter examines the role the concept of "maze" plays in making this one line program so tantalizing. | Nonetheless, calling this program something other than a maze generator, for example, a random-line-pattern generator, quickly drains it of at least a portion of its mystique. Mazes are bewildering puzzles, places of terror, amusements, challenges, organizing structures, and pleasing patterns. So what does it mean for a home computer in the early 1980s to display a maze in the way the 10 PRINT program does? Computers could and did display many other things. What did the maze, specifically, signify and connote? This chapter examines the role the concept of "maze" plays in making this one line program so tantalizing. | ||
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Zork 1 - Maze Map. TEXTFILES. <http://www.textfiles.com/adventure/maze.zk1>. | Zork 1 - Maze Map. TEXTFILES. <http://www.textfiles.com/adventure/maze.zk1>. | ||
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| + | -- SCRAPS -- | ||
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| + | Arguably one of the most intriguing characteristics of 10-Print is the maze-like pattern it produces. Or is this output actually a maze? The history of mazes, particularly in Western culture, does not answer that question easily. Nor does the attempt to call this a maze as distinct from a labyrinth, though the latter term seems to be sedimenting with the meaning of elaborate and twisting unicursal passageway. | ||
