Computing History of Mazes
From Maze
(Difference between revisions)
(→Introduction) | |||
| Line 2: | Line 2: | ||
==Introduction== | ==Introduction== | ||
| − | The phenomenon of mazes as a staple of computer culture is not distinct from the other cultural and historical instances of mazes. As the earlier sections of this chapter make clear, mazes have been a significant part of human culture for millennia. With the arrival of the computer in the sixties, and graphical displays in the seventies, however, the maze entered what might be thought of as a renaissance. There are two important developments in this period to consider: (1) the ability to easily generate maze-like structures on a screen; and (2) the appearance of procedural mazes, that is mazes traversed not through physically walking through space nor through tracing a pencil on a page, but through navigating ergodic, interactive text. | + | The phenomenon of mazes as a staple of computer culture is not distinct from the other cultural and historical instances of mazes. As the earlier sections of this chapter make clear, mazes have been a significant part of human culture for millennia. With the arrival of the computer in the sixties, and graphical displays in the seventies, however, the maze entered what might be thought of as a renaissance. There are two important developments in this period to consider: (1) the ability to easily generate maze-like structures on a screen or, with older computers, printed output; and (2) the appearance of procedural mazes, that is mazes traversed not through physically walking through space nor through tracing a pencil on a page, but through navigating ergodic, interactive text. |
==Screen Mazes== | ==Screen Mazes== | ||
