Mazes in RPGS/Game Books

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(Created page with 'Placeholder Here for Mazes in Game Books: including CYOA books, and also the appropriately named [http://books.google.com/books?id=yG9XQ2vOuCkC&lpg=PA1&dq=maze%20christopher%20ma…')
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Placeholder Here for Mazes in Game Books: including CYOA books, and also the appropriately named [http://books.google.com/books?id=yG9XQ2vOuCkC&lpg=PA1&dq=maze%20christopher%20manson&pg=PA1#v=onepage&q&f=false Maze], by Christopher Manson (published by MacMillan in 1985) ([http://archives.obs-us.com/obs/english/books/holt/books/maze/ online version])
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==RPGs==
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Dungeons and Dragon as the prototypical second-person tabletop RPG game. (Will dig up some old DM manuals and D&D modules, to see what's in there about mazes.)
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==Game Books==
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While Choose Your Own Adventure books are not strictly mazes, the emulate the labyrinthine aspect of mazes, of facing crossroads with multiple paths. (Question: does any CYOA book actually have a maze in it? Maybe one of the Zork ones?)
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A notable book that literalizes the maze-like aspect of CYOA books is the 1985 appropriately named [http://books.google.com/books?id=yG9XQ2vOuCkC&lpg=PA1&dq=maze%20christopher%20manson&pg=PA1#v=onepage&q&f=false Maze], by Christopher Manson (published by MacMillan in 1985) ([http://archives.obs-us.com/obs/english/books/holt/books/maze/ online version])

Revision as of 15:50, 24 September 2010

View this revision of Mazes in RPGS/Game Books.

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