Generative Design

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Sol LeWitt's Wall Drawing #358 from 1981 has a striking similarity to 10 Print... by creating an arc to connect the corners, rather than a strait line. The decision to draw and arc also requires four shapes instead of two because arcs can be concave or convex. LeWitt defines this drawing as three sentences:
Sol LeWitt's Wall Drawing #358 from 1981 has a striking similarity to 10 Print... by creating an arc to connect the corners, rather than a strait line. The decision to draw and arc also requires four shapes instead of two because arcs can be concave or convex. LeWitt defines this drawing as three sentences:
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358. A 12" (30 cm) grid covering the wall. Within each 12" (30 cm) square, one arc from the corner. (The direction of the arcs and their placement are determined by the draftsman.)
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358. A 12" (30 cm) grid covering the wall.
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Within each 12" (30 cm) square, one arc from the corner.
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(The direction of the arcs and their placement are
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determined by the draftsman.)
This system is not possible to create using the standard C64 characters between these shapes aren't included, but is shows how a similar logical drawing structure...
This system is not possible to create using the standard C64 characters between these shapes aren't included, but is shows how a similar logical drawing structure...
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[Insert “Wall Drawing #358” Figure]
[Insert “Wall Drawing #358” Figure]
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==Notes==
==Notes==

Revision as of 21:13, 5 August 2010

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