Variations on a maze

From Maze

(Difference between revisions)
Jump to: navigation, search
(→Notes)
(→Context of Expectations: Computer Graphics and Games)
Line 35:Line 35:
The representation of mazes in computer graphics was already a staple during the period that finds the ''10 Print'' BASIC one-liner appearing in C64 manuals and journals -- in fact, the use of computers to represent mazes conceptually was common even before the advent of home computer graphics.
The representation of mazes in computer graphics was already a staple during the period that finds the ''10 Print'' BASIC one-liner appearing in C64 manuals and journals -- in fact, the use of computers to represent mazes conceptually was common even before the advent of home computer graphics.
−
(Sidebar? Summary IF and the tradition of box diagram maps, the importance of mazes in Adventure / Zork / Acheton, and the contextual relationship to home computing and dominance of early PC video game industry)
+
(Sidebar? Summary IF and the tradition of box diagram maps, the importance of mazes in Adventure / Zork / Acheton, and the contextual relationship to home computing and dominance of early PC video game industry. The maze was already a part of the culture of computer games before the computer game became visual.)
[[Image:Game-Gotcha-arcade-(1973).jpg|thumb|160px|''Gotcha'' (1973 arcade) a game of tag between two players in a maze-like field of partitions]]
[[Image:Game-Gotcha-arcade-(1973).jpg|thumb|160px|''Gotcha'' (1973 arcade) a game of tag between two players in a maze-like field of partitions]]

Revision as of 21:44, 29 July 2010

View this revision of Variations on a maze.

Personal tools