Variations on a maze
From Maze
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The representation of mazes in computer graphics was already a staple during the period that finds the ''10 Print'' BASIC one-liner appearing in C64 manuals and journals -- in fact, the use of computers to represent mazes conceptually was common even before the advent of home computer graphics. | The representation of mazes in computer graphics was already a staple during the period that finds the ''10 Print'' BASIC one-liner appearing in C64 manuals and journals -- in fact, the use of computers to represent mazes conceptually was common even before the advent of home computer graphics. | ||
| − | (Sidebar? Summary IF and the tradition of box diagram maps, the importance of mazes in Adventure / Zork / Acheton, and the contextual relationship to home computing and dominance of early PC video game industry) | + | (Sidebar? Summary IF and the tradition of box diagram maps, the importance of mazes in Adventure / Zork / Acheton, and the contextual relationship to home computing and dominance of early PC video game industry. The maze was already a part of the culture of computer games before the computer game became visual.) |
[[Image:Game-Gotcha-arcade-(1973).jpg|thumb|160px|''Gotcha'' (1973 arcade) a game of tag between two players in a maze-like field of partitions]] | [[Image:Game-Gotcha-arcade-(1973).jpg|thumb|160px|''Gotcha'' (1973 arcade) a game of tag between two players in a maze-like field of partitions]] | ||
