Variations on a maze
From Maze
(Difference between revisions)
(→Two Walls) | (→Two Walls) | ||
| Line 88: | Line 88: | ||
=== Two Walls === | === Two Walls === | ||
| + | [[Image:10print-orthogonal.png|160px|thumb|10 PRINT CHR$(181+(INT(RND(1)+.5)*3)); : GOTO 10]] | ||
| + | |||
(...discuss how 181/184 is the best approximation of the classic orthogonal game aesthetic, but it is still less elegant than 109/110 -- we have to carefully force the random result to an INT before introducing an offset multiplier, which adds length to the line, conceptual complexity to the demo, AND as a result we get a less visually interesting output -- that is, it is both less formally dynamic as a design and less contextually unexpected). | (...discuss how 181/184 is the best approximation of the classic orthogonal game aesthetic, but it is still less elegant than 109/110 -- we have to carefully force the random result to an INT before introducing an offset multiplier, which adds length to the line, conceptual complexity to the demo, AND as a result we get a less visually interesting output -- that is, it is both less formally dynamic as a design and less contextually unexpected). | ||
| − | [[Image:10print-orthogonal.png|160px|thumb|10 PRINT CHR$(181+(INT(RND(1)+.5)*3)); : GOTO 10]] | + | 10 PRINT CHR$(181+(INT(RND(1)+.5)*3)); : GOTO 10 |
== See Also == | == See Also == | ||
