Variations on a maze
From Maze
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In graphical computer games, one common feature of the many different 2D maze games from the period is orientation: all are rectilinear and aligned to the Cartesian axes, rather than being diagonal. This similarity, it turns out, is constituitive of the category -- in fact, it is even more important than the degree to which given games are maze-like, or what impact their maze-ness has on gameplay. Different games have different maze aesthetics. The arcade game ''Gotcha'' (1973) stages a game of tag between two players in a maze-like field of disconnected partitions which served as an obstacle course. Conversly, the arcade game ''The Amazing Maze Game'' (1976) implements a race (two-player or against a computer) to solve a classic continuous closed maze. A similar implementation on the home Atari VCS, ''Maze Craze'' (1978) provides a playable random maze generator as the field for a very a large number of games, including races and tag, and includes modes with invisible walls where the maze must be interactively felt out and remembered. | In graphical computer games, one common feature of the many different 2D maze games from the period is orientation: all are rectilinear and aligned to the Cartesian axes, rather than being diagonal. This similarity, it turns out, is constituitive of the category -- in fact, it is even more important than the degree to which given games are maze-like, or what impact their maze-ness has on gameplay. Different games have different maze aesthetics. The arcade game ''Gotcha'' (1973) stages a game of tag between two players in a maze-like field of disconnected partitions which served as an obstacle course. Conversly, the arcade game ''The Amazing Maze Game'' (1976) implements a race (two-player or against a computer) to solve a classic continuous closed maze. A similar implementation on the home Atari VCS, ''Maze Craze'' (1978) provides a playable random maze generator as the field for a very a large number of games, including races and tag, and includes modes with invisible walls where the maze must be interactively felt out and remembered. | ||
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| − | [[Image:Game-Pac-Man-arcade-(1980).png|thumb|160px|''Pac-Man'' (1980 arcade) -- a maze-like field of partitions must be run while being chased by ghosts]] | ||
[[Image:Game-Pac-Man-Atari2600-(1982).gif|thumb|160px|''Pac-Man'' (1982 Atari VCS)]] | [[Image:Game-Pac-Man-Atari2600-(1982).gif|thumb|160px|''Pac-Man'' (1982 Atari VCS)]] | ||
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== Notes == | == Notes == | ||
| + | === Additional Images === | ||
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| + | [[Image:Game-Pac-Man-arcade-(1980).png|thumb|160px|''Pac-Man'' (1980 arcade) -- a maze-like field of partitions must be run while being chased by ghosts]] | ||
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[[Image:Atari2600-Adventure-v2-(vgmaps).png|thumb|200px|Map of ''Adventure'' for Atari 2600 (VGmaps)]] | [[Image:Atari2600-Adventure-v2-(vgmaps).png|thumb|200px|Map of ''Adventure'' for Atari 2600 (VGmaps)]] | ||
