Variations on a maze

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[[Image:Atari2600-pacman.gif|thumb|200px]]
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[[Image:Atari2600-maze_craze.png|thumb|200px]]
One common feature of the many different maze games from the period is orientation: all both rectilinear and aligned to the Cartesian axes. Different examples have their own aesthetics -- Pac Man partitions the screen space into an open field a indirect routes, Maze Craze creates a traditional full-screen overview with a single solution, while Adventure produces a claustrophobic view in which only part of the impossibly wrapping maze topology is visible at any time -- usually nearby but inaccessible paths. What all have in common is that they are constructed of horizontal/vertical walls that are orthogonal to the edges of the screen and the scan line of the display.
One common feature of the many different maze games from the period is orientation: all both rectilinear and aligned to the Cartesian axes. Different examples have their own aesthetics -- Pac Man partitions the screen space into an open field a indirect routes, Maze Craze creates a traditional full-screen overview with a single solution, while Adventure produces a claustrophobic view in which only part of the impossibly wrapping maze topology is visible at any time -- usually nearby but inaccessible paths. What all have in common is that they are constructed of horizontal/vertical walls that are orthogonal to the edges of the screen and the scan line of the display.
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[[Image:Atari2600-Adventure-v2-(vgmaps).png|thumb|200px|Map of ''Adventure'' for Atari 2600 (VGmaps)]]
[[Image:Atari2600-Adventure-v2-(vgmaps).png|thumb|200px|Map of ''Adventure'' for Atari 2600 (VGmaps)]]
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[[Image:Atari2600-maze_craze.png|thumb|200px]]
 

Revision as of 00:30, 29 July 2010

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