Variations on a maze
From Maze
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| − | [[Image:Atari2600-Adventure-v2-(vgmaps).png|thumb|200px|Map of ''Adventure'' for Atari 2600 (VGmaps)]] | ||
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[[Image:Atari2600-pacman.gif|thumb|200px]] | [[Image:Atari2600-pacman.gif|thumb|200px]] | ||
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| − | [[Image:Atari2600-maze_craze.png|thumb|200px]] | ||
One common feature of the many different maze games from the period is orientation: all both rectilinear and aligned to the Cartesian axes. Different examples have their own aesthetics -- Pac Man partitions the screen space into an open field a indirect routes, Maze Craze creates a traditional full-screen overview with a single solution, while Adventure produces a claustrophobic view in which only part of the impossibly wrapping maze topology is visible at any time -- usually nearby but inaccessible paths. What all have in common is that they are constructed of horizontal/vertical walls that are orthogonal to the edges of the screen and the scan line of the display. | One common feature of the many different maze games from the period is orientation: all both rectilinear and aligned to the Cartesian axes. Different examples have their own aesthetics -- Pac Man partitions the screen space into an open field a indirect routes, Maze Craze creates a traditional full-screen overview with a single solution, while Adventure produces a claustrophobic view in which only part of the impossibly wrapping maze topology is visible at any time -- usually nearby but inaccessible paths. What all have in common is that they are constructed of horizontal/vertical walls that are orthogonal to the edges of the screen and the scan line of the display. | ||
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There are no other two characters in the <a href="http://en.wikipedia.org/wiki/PETSCII">PETSCII</a> data set that, when substituted for our "\" and "/", will result in the construction of a traditional orthogonal maze. Vertical and horizontal bars, for example, result in a disconnected weave, while solid and empty squares result in rough static. | There are no other two characters in the <a href="http://en.wikipedia.org/wiki/PETSCII">PETSCII</a> data set that, when substituted for our "\" and "/", will result in the construction of a traditional orthogonal maze. Vertical and horizontal bars, for example, result in a disconnected weave, while solid and empty squares result in rough static. | ||
| − | [[Image:10print-orthogonal-weave.png|200px|10 PRINT CHR$(102+RND(1)*2); : GOTO 10]] | + | [[Image:10print-orthogonal-weave.png|200px|thumb|left|text-top|10 PRINT CHR$(102+RND(1)*2); : GOTO 10]] |
Randomly selecting corner pieces such as "L", on the other hand, simply turn the image into a honeycomb. | Randomly selecting corner pieces such as "L", on the other hand, simply turn the image into a honeycomb. | ||
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| + | [[Image:Atari2600-Adventure-v2-(vgmaps).png|thumb|200px|Map of ''Adventure'' for Atari 2600 (VGmaps)]] | ||
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| + | [[Image:Atari2600-maze_craze.png|thumb|200px]] | ||
