Variations on a maze

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[[Image:Atari2600-Adventure-v2-(vgmaps).png|thumb|200px|Map of ''Adventure'' for Atari 2600 (VGmaps)]]
 
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[[Image:Atari2600-pacman.gif|thumb|200px]]
[[Image:Atari2600-pacman.gif|thumb|200px]]
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[[Image:Atari2600-maze_craze.png|thumb|200px]]
 
One common feature of the many different maze games from the period is orientation: all both rectilinear and aligned to the Cartesian axes. Different examples have their own aesthetics -- Pac Man partitions the screen space into an open field a indirect routes, Maze Craze creates a traditional full-screen overview with a single solution, while Adventure produces a claustrophobic view in which only part of the impossibly wrapping maze topology is visible at any time -- usually nearby but inaccessible paths. What all have in common is that they are constructed of horizontal/vertical walls that are orthogonal to the edges of the screen and the scan line of the display.
One common feature of the many different maze games from the period is orientation: all both rectilinear and aligned to the Cartesian axes. Different examples have their own aesthetics -- Pac Man partitions the screen space into an open field a indirect routes, Maze Craze creates a traditional full-screen overview with a single solution, while Adventure produces a claustrophobic view in which only part of the impossibly wrapping maze topology is visible at any time -- usually nearby but inaccessible paths. What all have in common is that they are constructed of horizontal/vertical walls that are orthogonal to the edges of the screen and the scan line of the display.
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There are no other two characters in the <a href="http://en.wikipedia.org/wiki/PETSCII">PETSCII</a> data set that, when substituted for our "\" and "/", will result in the construction of a traditional orthogonal maze. Vertical and horizontal bars, for example, result in a disconnected weave, while solid and empty squares result in rough static.
There are no other two characters in the <a href="http://en.wikipedia.org/wiki/PETSCII">PETSCII</a> data set that, when substituted for our "\" and "/", will result in the construction of a traditional orthogonal maze. Vertical and horizontal bars, for example, result in a disconnected weave, while solid and empty squares result in rough static.
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[[Image:10print-orthogonal-weave.png|200px|10 PRINT CHR$(102+RND(1)*2); : GOTO 10]]
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[[Image:10print-orthogonal-weave.png|200px|thumb|left|text-top|10 PRINT CHR$(102+RND(1)*2); : GOTO 10]]
Randomly selecting corner pieces such as "L", on the other hand, simply turn the image into a honeycomb.
Randomly selecting corner pieces such as "L", on the other hand, simply turn the image into a honeycomb.
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[[Image:Atari2600-Adventure-v2-(vgmaps).png|thumb|200px|Map of ''Adventure'' for Atari 2600 (VGmaps)]]
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[[Image:Atari2600-maze_craze.png|thumb|200px]]

Revision as of 23:47, 28 July 2010

View this revision of Variations on a maze.

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