Variations on a maze

From Maze

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10 PRINT CHR$(102+RND(1)*2); : GOTO 10
10 PRINT CHR$(102+RND(1)*2); : GOTO 10
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[[Image:10print-orthogonal-weave.png]]
+
[[Image:10print-orthogonal-weave.png|200px]]
Randomly selecting corner pieces such as "L", on the other hand, simply turn the image into a honeycomb.
Randomly selecting corner pieces such as "L", on the other hand, simply turn the image into a honeycomb.
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10 PRINT CHR$(181+(INT(RND(1)+.5)*3)+(INT(RND(1)+.5))); : GOTO 10
10 PRINT CHR$(181+(INT(RND(1)+.5)*3)+(INT(RND(1)+.5))); : GOTO 10
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[[Image:10print-orthogonal-rough.png|200px]]
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The image that emerges is indeed mazelike, but (like the code) lacks simplicity and elegance. potential redundancy between the top / bottom and left / right elements creates apparent variation in the thickness of the walls -- an interesting but potentially distracting implication of messiness and texture.
The image that emerges is indeed mazelike, but (like the code) lacks simplicity and elegance. potential redundancy between the top / bottom and left / right elements creates apparent variation in the thickness of the walls -- an interesting but potentially distracting implication of messiness and texture.

Revision as of 23:10, 28 July 2010

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