Remarks: Processing Mazes

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The decision to display one direction of lines as white and the other as black triggers our evolved perception to create depth within this two-dimensional image. Our eyes inform us that there is a light source that is reflecting off one directional edge and creating a shadow on the other. The angle at which the lines terminate in this program enhance the affect by occlusion and terminating at the edge. This creates an isometric perspective which further enhances the perceived dimensionality in the image. These effects work well in some of the randomly determined configurations and are subverted by others.
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The decision to display one direction of lines as white and the other as black triggers our evolved perception to create depth within this two-dimensional image. Our eyes inform us that there is a light source that is reflecting off one directional edge and creating a shadow on the other. The angle at which the lines terminate in this program enhance the effect by occlusion and termination at the edge. This creates an isometric perspective that further enhances the perceived dimensionality in the image. These effects work well in some randomly determined configurations and are subverted by others.
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After some reflection, we realized that despite all of the random options in the newly defined program, the line weight remains constant throughout. To check the visual effect of selecting a random line weight, we simply moved the code lines 6-8 to the beginning of the second for loop inside of draw(). The result is shown in figures ?? and ??. At this stage, the program has moved significantly away from its parent and has emerged as a qualitatively unique algorithm.
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It is worth noting that despite all of the random options in the newly defined program, the line weight remains constant throughout. To check the visual effect of selecting a random line weight, simply move code lines 6-8 to the beginning of the second for loop inside of draw(). The result is shown in figures ?? and ??. At this stage, the program has moved significantly away from its parent and has emerged as a qualitatively unique algorithm.

Revision as of 11:46, 22 July 2011

View this revision of Remarks: Processing Mazes.

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