BASIC
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(Undo revision 1427 to restore post-1982 Weiland info, since we are also explaining what Kemeny did after inventing BASIC) | (Reworked Invisible Engines transition) | ||
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Allen flew to visit MITS in Albuquerque, taking the program on paper tape. He realized during the plane's decent that he did not have a bootloader that would allow the Altair to read the tape, so he wrote one in machine language as the plane was landing. Then, he headed to see an Altair for the first time -- all of the work he, Gates, and Davidoff had done was via a simulator. The BASIC demo, of course, was a success and the intepreter was licensed by MITS. Gates and Allen moved to New Mexico to create new versions of BASIC for the Altair and to maintain the original code, and Microsoft was booted and running. | Allen flew to visit MITS in Albuquerque, taking the program on paper tape. He realized during the plane's decent that he did not have a bootloader that would allow the Altair to read the tape, so he wrote one in machine language as the plane was landing. Then, he headed to see an Altair for the first time -- all of the work he, Gates, and Davidoff had done was via a simulator. The BASIC demo, of course, was a success and the intepreter was licensed by MITS. Gates and Allen moved to New Mexico to create new versions of BASIC for the Altair and to maintain the original code, and Microsoft was booted and running. | ||
| − | The new platform of BASIC on the Altair was not going to be as simple as Microsoft and MITS cutting a licensing deal, however; other stakeholders were involved as well. In the book ''Invisible Engines,'' three authors develop of a theory of how software platforms can be two-sided (or multi-sided) in the sense of two-sided markets. In a predominantly one-sided market, such as a swap meet where people arrive with comics to trade, there is only one class of participant, a person interested in exchanging goods with other people. A classic land-line telephone company is also in a one-sided market, since every customer is more or less the same sort of participant, one who wants to make and receive calls. On the other hand, a credit card company has two different classes of customer: merchants, who receive payments and need terminals, and cardholders, who have a line of credit and who make purchases. | + | From a technical and business standpoint, Altair BASIC was not an early oddity, but a Microsoft product with a strong relationship to the company's later flagship products. To see the connection, it's important to understand the nature of computing platforms and their relationship to markets of different sorts. |
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| + | The book ''Invisible Engines'' introduces a theory of how software platforms can be two-sided (or multi-sided) in the sense of two-sided markets. In a predominantly one-sided market, such as a swap meet where people arrive with comics to trade, there is only one class of participant, a person interested in exchanging goods with other people. A classic land-line telephone company is also in a one-sided market, since every customer is more or less the same sort of participant, one who wants to make and receive calls. On the other hand, a credit card company has two different classes of customer: merchants, who receive payments and need terminals, and cardholders, who have a line of credit and who make purchases. | ||
When Atari released the Atari VCS (later called the Atari 2600) in 1977, before the advent of third-party games, it had a one-sided platform. Atari made the system and (initially) all the games and controllers. The only participants in the market, and users of the platform, were the players. By the early 1980s, when Activision, Imagic, and other third-party companies had come into the market, there was another class of participant -- one that was not paying royalties to Atari for the privilege of making games for their console. | When Atari released the Atari VCS (later called the Atari 2600) in 1977, before the advent of third-party games, it had a one-sided platform. Atari made the system and (initially) all the games and controllers. The only participants in the market, and users of the platform, were the players. By the early 1980s, when Activision, Imagic, and other third-party companies had come into the market, there was another class of participant -- one that was not paying royalties to Atari for the privilege of making games for their console. | ||
