Remarks: Processing Mazes

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While we were making these variations, we took the opportunity to make some additional quick changes to explore the visual aspects of the 10 PRINT maze. [MORE, about weighting the random values, using different symbols to show how it's based on the diagonals. ]
While we were making these variations, we took the opportunity to make some additional quick changes to explore the visual aspects of the 10 PRINT maze. [MORE, about weighting the random values, using different symbols to show how it's based on the diagonals. ]
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It's important to note that these changes could have been explored directly on the C64, but it was convenient to do to in Processing because Casey was writing this code and he was more fluent with that syntax than with BASIC. The 10 PRINT variations to explore weighting the random value to have a higher percentage of one diagonal lines is created by changing the value after the decimal in 205.5:
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It's important to note that these new changes could have been explored directly on the C64, but it was convenient to do to in Processing because Casey was writing this code and he was more fluent with that syntax than with BASIC. Every programmer is more familiar with some language than others. As with natural languages, it's easier to work through ideas in ones native tongue. dThe 10 PRINT variations to explore weighting the random value to have a higher percentage of one diagonal lines is created by changing the value after the decimal in 205.5:
10 PRINT CHR$(205.2+RND(1)); : GOTO 10
10 PRINT CHR$(205.2+RND(1)); : GOTO 10

Revision as of 21:21, 9 July 2011

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