BASIC
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'''BOOKS''' | '''BOOKS''' | ||
| − | Almost every book transmitting information of BASIC at the time could be called educational — that is, they explained, illustrated, and provided code for applications that users could enter, test and alter. | + | Almost every book transmitting information of BASIC in the 1970s could be called educational — that is, they explained, illustrated, and provided code for applications that users could enter, test and alter. |
David H. Ahl's compilation, ''101 Basic Computer Games'', was first published in 1973 by the Digital Equipment Corporation (DEC). It was not the first book of computer games, but it was the first to collect only games in BASIC. It contains a listing of games, a sample run of each game, and usually a short description of each of them. It also acknowledged each game's author(s) and described sources if the game had been transformed from a previously known game. | David H. Ahl's compilation, ''101 Basic Computer Games'', was first published in 1973 by the Digital Equipment Corporation (DEC). It was not the first book of computer games, but it was the first to collect only games in BASIC. It contains a listing of games, a sample run of each game, and usually a short description of each of them. It also acknowledged each game's author(s) and described sources if the game had been transformed from a previously known game. | ||
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| + | The game's titles are abbreviated into names that are no longer than six characters long -- e.g. ACEYDU for "Acey Ddeucy CArd Game"; AMAZIN for "Draw a Maze"; or POET for "Random Poetry (Haiku)." The book's table of contents comprises three columns: a list of game nametags in alphabetical order, a column bearing a single-line description of the game, and a page number where the game's actual title accompanies the game's nametag along the top of the page. | ||
