Remarks: Processing Mazes

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The decision to display one direction of lines as white and the other as black triggers our evolved perception to create depth within this two-dimensional image. Our eyes inform us that there is a light source that is reflecting off one directional edge and creating a shadow on the other. The angle at which the lines terminate in this program enhance the affect by occlusion and terminating at the edge. This creates an isometric perspective which further enhances the perceived dimensionality in the image. These effects work better in some configurations and are subverted by others.
The decision to display one direction of lines as white and the other as black triggers our evolved perception to create depth within this two-dimensional image. Our eyes inform us that there is a light source that is reflecting off one directional edge and creating a shadow on the other. The angle at which the lines terminate in this program enhance the affect by occlusion and terminating at the edge. This creates an isometric perspective which further enhances the perceived dimensionality in the image. These effects work better in some configurations and are subverted by others.
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[[File:P5-10PRINT-105.png|400px|thumb|center|]]
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[[File:P5-10PRINT-212.png|400px|thumb|center|]]
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[[File:P5-10PRINT-951.png|400px|thumb|center|]]
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[1] In the C language two plus symbols "++" is a shortcut for adding one. For example x++ adds the value 1 to the variable x. The "++" in C++ is a reference to this operator.
[1] In the C language two plus symbols "++" is a shortcut for adding one. For example x++ adds the value 1 to the variable x. The "++" in C++ is a reference to this operator.

Revision as of 21:13, 27 May 2011

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