Talk:Remarks: Processing Mazes
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[This section is about porting the 10 Print program to a current programming software/hardware environment. What does it mean to take the algorithm out of the C64 and to generalize it for a modern processor and display? This section will be heavily illustrated. Feedback is of course very welcome. -- Casey] | [This section is about porting the 10 Print program to a current programming software/hardware environment. What does it mean to take the algorithm out of the C64 and to generalize it for a modern processor and display? This section will be heavily illustrated. Feedback is of course very welcome. -- Casey] | ||
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--[[User:MarkSample|MarkSample]] 18:31, 21 May 2011 (UTC) | --[[User:MarkSample|MarkSample]] 18:31, 21 May 2011 (UTC) | ||
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| + | '''''Patsy's Edits''''' | ||
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| + | 1. Does this read correctly? I took some liberties with the paragraph that was there and want to be sure not to have altered any meanings: | ||
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| + | The first Processing version of 10 PRINT was written to take advantage of the increased resolution of contemporary screens. It does this by making the thickness and ends of the lines into variables that can be changed while the program runs. The lines of the maze can range from 0.5- to 10-pixels wide, and the lines can terminate with a rounded or square end. Like 10 PRINT, this Processing version of 10 PRINT maintains the grid of lines at 40 x 25 units, but, unlike 10 PRINT, it doesn't add each grid unit in sequence from left to right and top to bottom. In the new high-resolution version, the entire maze is refreshed at once. Using the default Processing colors to create white lines and a black background confers a mood similar the original lower-contrast blues of the C64 (See figures ?? to ??)." | ||
