Randomness
From Maze
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(→Works Cited) | (→Computational Randomness in Aesthetic Design) | ||
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[More on NAKE's random work] | [More on NAKE's random work] | ||
| − | [Vera Molnar] | + | [First artists on computer, using Random: Vera Molnar, Edward Zajec, Bangerts (See Artist and Computer)] |
The 1982 film Tron is a landmark in the history of computation and aesthetics. This film pushed the aesthetics of computer graphics as far as they had been to date, and it therefore reveals the strongest limitation of computer images at the time. The images are purely geometric and cold in feeling; they lack the organic qualities of our larger world. Ken Perlin, one of the programmers for the film was frustrated with the clean look and he invented a technical called Perlin Noise to generate textures... A few years later, all Hollywood computer graphics used his technique for creating more realistic water, fire, and smoke... | The 1982 film Tron is a landmark in the history of computation and aesthetics. This film pushed the aesthetics of computer graphics as far as they had been to date, and it therefore reveals the strongest limitation of computer images at the time. The images are purely geometric and cold in feeling; they lack the organic qualities of our larger world. Ken Perlin, one of the programmers for the film was frustrated with the clean look and he invented a technical called Perlin Noise to generate textures... A few years later, all Hollywood computer graphics used his technique for creating more realistic water, fire, and smoke... | ||
