Remarks: Processing Mazes
From Maze
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The algorithm that defines the 10 PRINT maze exists independently from the Commodore 64 (C64) platform. In fact, the algorithm can be simply executed with a sheet of graph paper, a pen, and a coin to toss. The act of running the algorithm on a number of different platforms reveals what is essential to the algorithm from the specific constraints and affordances of the C64. | The algorithm that defines the 10 PRINT maze exists independently from the Commodore 64 (C64) platform. In fact, the algorithm can be simply executed with a sheet of graph paper, a pen, and a coin to toss. The act of running the algorithm on a number of different platforms reveals what is essential to the algorithm from the specific constraints and affordances of the C64. | ||
| + | [I like this idea of separating the algorithm from the platform. Very similar to your Processing version of 10 PRINT, I think this thought/practical experiment can help us figure out what's unique about the C64 version, versus, say, a manual coin-toss version or a processing version. I think I ran through some of these differences in an email last summer: the speed and color of the maze stood out as two defining aesthetic features of the C64 version -- Mark S.] | ||
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In the thirty years since the introduction of the C64, computers have changed substantially and contemporary hardware is an exciting place to re-imagine the 10 PRINT algorithm. | In the thirty years since the introduction of the C64, computers have changed substantially and contemporary hardware is an exciting place to re-imagine the 10 PRINT algorithm. | ||
