Remarks: Processing Mazes

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The algorithm that defines the 10 PRINT maze exists independently from the Commodore 64 (C64) platform. In fact, the algorithm can be simply executed with a sheet of graph paper, a pen, and a coin to toss. The act of running the algorithm on a number of different platforms reveals what is essential to the algorithm from the specific constraints and affordances of the C64.
The algorithm that defines the 10 PRINT maze exists independently from the Commodore 64 (C64) platform. In fact, the algorithm can be simply executed with a sheet of graph paper, a pen, and a coin to toss. The act of running the algorithm on a number of different platforms reveals what is essential to the algorithm from the specific constraints and affordances of the C64.
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[I like this idea of separating the algorithm from the platform. Very similar to your Processing version of 10 PRINT, I think this thought/practical experiment can help us figure out what's unique about the C64 version, versus, say, a manual coin-toss version or a processing version. I think I ran through some of these differences in an email last summer: the speed and color of the maze stood out as two defining aesthetic features of the C64 version -- Mark S.]
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In the thirty years since the introduction of the C64, computers have changed substantially and contemporary hardware is an exciting place to re-imagine the 10 PRINT algorithm.
In the thirty years since the introduction of the C64, computers have changed substantially and contemporary hardware is an exciting place to re-imagine the 10 PRINT algorithm.

Revision as of 14:22, 21 May 2011

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