Talk:Randomness

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Notes from Nick, Noah, Mark
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points getting buried
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chronological order
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pre-reqs get naturally discussed
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nick: distinction b/t pseudorandomness, humanists have weak idea.
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needed to replicate studies
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describe case where is pseudo good-enough not good-enough
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nick: not moving first, but first fill-in writing in order to see connections
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two additional means of generating randomness
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---how is the c64 compared to other machines randomness?
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---is c64 is especially good at randomizing... is this an exemplary c64 program?
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(that would help circulate... does the c64 platform)
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(did someone discover, three years after released, no, cuz in prg ref guide)
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RND is in kernal, commodore, not microsoft, basic invokes something in the platform.
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1st, get stuff out
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implications:
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---burning question: why do computers produce random numbers!!!
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(-games, +computation)
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* use SID, reference
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* use ASM example, for numbers done out.
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typology of randomness
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(arithmetic approximations - which are they good for)
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beginning with randomness - faciliating ppl to make intelligent discussion.
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advantage of different types of randomness
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different seeds.
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lead to mersenne twister
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The text formerly in "Randomness and Aesthetics Before Computing" was "a mix of notes and paragraphs and not draft yet." It's been moved to the [[Randomness in the Arts]] notes section.
The text formerly in "Randomness and Aesthetics Before Computing" was "a mix of notes and paragraphs and not draft yet." It's been moved to the [[Randomness in the Arts]] notes section.

Revision as of 13:25, 7 May 2011

View this revision of Talk:Randomness.

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