Talk:Randomness
From Maze
(Difference between revisions)
| Line 1: | Line 1: | ||
| + | Notes from Nick, Noah, Mark | ||
| + | |||
| + | points getting buried | ||
| + | chronological order | ||
| + | pre-reqs get naturally discussed | ||
| + | |||
| + | nick: distinction b/t pseudorandomness, humanists have weak idea. | ||
| + | needed to replicate studies | ||
| + | describe case where is pseudo good-enough not good-enough | ||
| + | nick: not moving first, but first fill-in writing in order to see connections | ||
| + | two additional means of generating randomness | ||
| + | ---how is the c64 compared to other machines randomness? | ||
| + | ---is c64 is especially good at randomizing... is this an exemplary c64 program? | ||
| + | (that would help circulate... does the c64 platform) | ||
| + | (did someone discover, three years after released, no, cuz in prg ref guide) | ||
| + | |||
| + | RND is in kernal, commodore, not microsoft, basic invokes something in the platform. | ||
| + | 1st, get stuff out | ||
| + | |||
| + | implications: | ||
| + | ---burning question: why do computers produce random numbers!!! | ||
| + | (-games, +computation) | ||
| + | |||
| + | * use SID, reference | ||
| + | * use ASM example, for numbers done out. | ||
| + | |||
| + | typology of randomness | ||
| + | |||
| + | (arithmetic approximations - which are they good for) | ||
| + | |||
| + | beginning with randomness - faciliating ppl to make intelligent discussion. | ||
| + | advantage of different types of randomness | ||
| + | |||
| + | different seeds. | ||
| + | |||
| + | lead to mersenne twister | ||
| + | |||
| + | |||
| + | |||
| + | |||
The text formerly in "Randomness and Aesthetics Before Computing" was "a mix of notes and paragraphs and not draft yet." It's been moved to the [[Randomness in the Arts]] notes section. | The text formerly in "Randomness and Aesthetics Before Computing" was "a mix of notes and paragraphs and not draft yet." It's been moved to the [[Randomness in the Arts]] notes section. | ||
