Remarks: threadbare and thread

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In the salad days of home computing, approximately
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In my own memories from 1984 and beyond, RND was most often used to improve the quality of games. For example, in my endless clones of Breakout!, RND chose where the ball would drop into the game, how much it would wiggle through the air, and helped make the sound of the bricks exploding. It made the game a little bit different each time and more challenging -Noah
 

Revision as of 11:49, 16 June 2011

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