Kindred Code
From Maze
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Kindred Code Introduction | Kindred Code Introduction | ||
| − | 10 Print has been introduced as a window into an otherwise inaccessible sphere of discussion, stories, and meaning. The illumination of what a neophyte may have once perceived as an impenetrable cluster of otherwise familiar symbols has now commenced. It should be clear that 10 Print is a minimal collection of commands needed to produce output on a computer screen. One may regard the nature of its output, like any poem or story, as more than an amalgamation of characters. In fact, its parameters and emergent symbols are skillfully selected to reflect to combine and form larger ideas. In this way, it is akin to today's Computer Generated graphics and virtual slide presentations which are used to help tell stories within visual media, even though it is many times simpler and substitutes . Future chapters will detail the aesthetic choices of these parameters and explain how the open nature of the BASIC programming language as implemented on the Commodore 64 platform allows amateurs to react and produce responses to the program. | + | 10 Print has been introduced as a window into a sphere of discussion, stories, and meaning. The illumination of an otherwise impenetrable cluster of familiar symbols has commenced. 10 Print is a minimal collection of commands needed to produce output on a computer screen. One may regard its output, like a poem or story, more than an amalgamation of characters. Its parameters and emergent symbols are skillfully selected to reflect to combine and form larger ideas. In this way, it is akin to today's story-telling visual media. Future chapters will detail the aesthetic choices of these parameters and explain how the open nature of the BASIC programming language as implemented on the Commodore 64 platform allowed amateurs to react to the programing, producing responses to it. To further the understanding of 10 Print as an expressive piece of code, this chapter focuses on the further uses of computer programs as an expressive media. This is key a difference from software as it is used an applications like word processors. In this chapter, code is treated an autonomous, expressive medium. |
| − | To further the understanding of 10 Print as an expressive piece of code, this chapter focuses on the further uses of computer programs as an expressive media. This is key a difference from computer software used an interactive application, such as a word processor, spreadsheet, etc. In this chapter, code is treated an autonomous, expressive medium. | ||
